
There are well placed sanctuaries which are essentially your 'bonfires' and act as checkpoints through the game, some are easy to find and other require more exploration and lead to the player not only finding these safe havens but running into chests containing loot and loose items such as weapons, armour, magic spells and expendable items such as weapon buffs and healing equipment. There are over 20 different boss fights all of varying difficulties and just like the souls games can be made easier using the RPG elements or by learning the boss fights. All this combined with tough enemies and well designed boss fights makes for a thrilling ride through the game. The world is impeccably designed especially in the level design aspect where just like the Miyazaki souls games everything links up with shortcuts, intricate jumps and locked doors, it even adds to this with some interesting platforming techniques such as reversed gravity and a double and triple 'boost' jump known as the dart brand. The game is somewhat of a Souls-borne/Metroidvania amalgam and mixes the two genres incredibly well.

So much depth, so much replay ability with some excellent combat and RPG mechanics. So much depth, so much replay ability with some excellent combat and RPG Fantastic little game, honestly the best game out this year so far. I'm curious to see how co-op works on the handheld, though, considering the differences between local co-op functionality on PS4 and Vita.Fantastic little game, honestly the best game out this year so far.

Salt and Sanctuary should be a good fit for the Vita, joining its ever-growing list of engaging RPGs. James Silva, one half of the husband and wife team behind original developers Ska Studios, said in a PlayStation blog post that the couple had initially planned to release the game on PS4 and PS Vita simultaneously, but believes Sickhead's version will be worth the wait.Ĭheck out our review of Salt and Sanctuary, which was picked as one of our top ten underappreciated games of this console generation.

The port was developed by Sickhead Games, who previously brought Darkest Dungeon, Axiom Verge, and Towerfall Ascension to the Vita as well. The title will be available for Vita starting on March 28, and because it features cross-buy, any current owners of the PS4 version will be able to download it on their Vita for free.

One year after its launch on PS4, the dark and challenging action game Salt and Sanctuary is coming to PS Vita.
